Custom VR, AI, and Spatial Computing R&D delivered under your brand for global pharma and medtech partners. We translate clinical data into immersive experiences that drive Rx Growth and maximize training ROI.
We operate as an elite, invisible extension of your R&D and innovation teams. You own the narrative and the therapeutic insights; we deliver the cutting-edge technology that brings them to life, fully compliant with industry standards.
Therapeutic area, clinical protocols, patient insights (KOLs), commercial KPIs, and strict regulatory guardrails.
End-to-end VR/MR engineering, spatial AI avatar behavior logic, 3D medical assets, and deployment infrastructure. White-label by default.
Learn how Neurocrine Biosciences:
with the VR application we developed for them HERE.
We design and ship software where the physical world meets the digital one. Mixed Reality, computer vision and AI — combined into products that change how people work, learn and take care of their health.
For more than two decades, our team has shipped applications for clients including Neurocrine Biosciences, Google, A+E Networks, Mattel Interactive and DeNA. Our work was used as the flagship launch experience for Asus Zenfone AR, Lenovo Phab 2 Pro and Google's Tango and ARCore platforms.
Radomir Kucharski has spent more than 20 years at the front line of game development, Augmented & Mixed Reality and industrial software — building the kind of products that shipped as launch experiences for some of the most ambitious Mixed Reality hardware ever released.
XR and AI applications for medical, industry and entertainment.
Leading the creative direction of Incuvo's projects, including VR / MR titles, from Katowice.
XR and AI applications for industry, wellness, training and entertainment.
AR-focused software house. Clients: Google, A+E, Mattel Interactive, DeNA. Apps featured at the launches of Asus Zenfone AR, Lenovo Phab 2 Pro, Google Tango and ARCore. Original products: Spectral Manufacturing, Spectral Service, Spectral Training.
Production lead on an early Mixed Reality fitness application.
Lecturing on game production management, XR and tech innovation.
Co-founded TheFarm51, then ran City Interactive's Katowice production division (Mortyr IV).
Medal of Honor: Allied Assault, Men of Valor: Vietnam (PC), Men of Valor (Xbox).
We take on selected XR, AI and mobile projects each year — from advisory and rapid prototyping to full production. If you have a hard problem at the edge of the physical and digital world, we'd love to hear about it.